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CLUSTER.TXT
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1996-08-08
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INSTALLATION:
copy all original quakec files to directory CLUSTER
unzip distribution files, run qccdos
OR:
use the progs.dat supplied
Changed the Impulse to a constant and moved the default from 25 to 70
(70 has a bunch of free ones near it)
Use cluster launcher like grenade launcher, choose it and hit +attack
OK, this is gonna take explaining. At the risk of making combining of weapon
patches possibly EXTREMELY troublesome, I screwed around a bit with the
stuff in WEAPONS.QC and ITEMS.QC.
cluster.qc has the main bouncer code
cluster.qc needs to be before ITEMS.QC and WEAPONS.QC
ex:
progs.src:
..\progs.dat
defs.qc
...
cluster.qc
...
items.qc
weapons.qc
...
EOF
For the internal changes, i added two entity fields, .weapons1 and .ef
these are to get around the fact that Quake only had 23 useable bits
in .items, and all but 2 were used. unfortunately, i wanted 3 or more
new weapons. therefore the changes.
.ef only has one recognized value right now: EXTRA_1. This tells
W_Attack to use the alternate weapon. Boolean fields for them are in
.weapons1.
ergo:
for the shotgun: .weapon=IT_SHOTGUN;ef=0;
for the Cluster Bombs: .weapon=WP_CLUSTER;ef=EXTRA_1;
if all bits of .weapons1 get used, just add .weapons2 and EXTRA_2=2.
then add to the relavent portions of items.qc and weapons.qc.
this allows ALL weapons to act the same to the user, hit the button to
choose, hit fire to shoot; as well as allowing for unlimited weapons.
right now, 3 bits are used in .weapons1:
WP_CLUSTER = 1;
WP_BOUNCER = 2;
WP_FRAGROCK = 4;
i ought to be using more soon.